

Muster - Find any cards with the same name in your deck and play them instantly Medic - After playing this card, choose one from your discarded pile and play it instantlyĪgile - Place this card in either the Close Combat or Long Range row Tight Bond - Place it next to a card with the same name to double their values Hero - Immune to any special effects or other card's abilities Spy - Place it on your opponent's side of the board in exchange for drawing two cards from your Scorch: Close Combat - Destroys all of the highest value Close Combat cards in play Scorch - Will destroy all of the highest value cards in play on either side of the board Morale Boost - Adds +1 to all of the cards in the row Below is a list of the different abilities that cards can have. They add a level of depth the to the game that goes beyond the basic values that the Close Combat, Long Range and Siege cards have. These, like the Weather and Leader cards below, are not unlike modifiers. In addition to having numerical values, some cards also have special abilities. Note the icons on the board, each representing one of the common units - Close Combat, Long Range and Siege. You could be winning the Siege row by a score of eight to six, but if your opponent is winning the Close Combat row eight to five, they are winning the overall round by a score of 14 to 13. You're not just trying to win individual rows (Close Combat, Long Range and Siege), but end each round with an overall score higher than your opponent. However, if they place another card on their next turn with a value of four, they are now ahead of you, eight to five. You are currently holding a higher score than them. This is the scholar at the tavern in White Orchard, the person who will introduce you to Gwent.įor example, let's say that you play a Close Combat card with a value of five, and your opponent then plays one with a value of four. Your combined score between all of your rows is matched against your opponent's combined score to determine who wins the round. Each of these cards has a value, and that value helps to determine your overall score. The most common card types that you'll run into are Close Combat, Long Range and Siege. There are several different types of Gwent cards to be concerned with, and each card you play gets placed into one of the rows on the board. This is where strategy really comes into play. You do not get a full, 10 card deck each round. One of the important things to remember is that the 10 cards you start a Gwent game with must last you through the duration of the three rounds. To end a round from your perspective, pass on your turn The first player to win two rounds wins the game You can re-draw (mulligan) two cards prior to the start of the game Before each match, you randomly draw 10 cards from your deck Each deck must contain at least 22 Unit cards Here are some things you need to know about Gwent.
#HOW TO INSTALL GWENT PTR FULL#
We strongly suggest that you carefully read all of the instructions while you take part in your first full game. Your first Gwent deck has been built for you, so you can immediately jump into a tutorial game against the scholar. He won't mention Gwent immediately, but once you attempt to leave the table he'll introduce you to the game. After you enter a tavern you'll be given an objective to ask travelers about Yennefer, at which point you can sit and talk with a scholar who is alone at one of the nearby tables. Your first experience with Gwent will take place during the Lilac and Gooseberries Main Quest. While your involvement with Gwent is largely optional, it's something that you'll see popping up as you make your way through The Witcher 3: Wild Hunt, so you might as well be prepared to spend some time playing it.
#HOW TO INSTALL GWENT PTR HOW TO#
This guide will teach you how to play Gwent in The Witcher 3, including where to find cards, and how to build your customized decks.
